DIGITAL BABYLON
[the documentation of the piece is still in progress]
'Digital Babylon' is an installation in which the visitor's presence alters the work's computer generated ecosystem.
Video: QuickTime || AVI
This piece gives two choices to the visitors: contemplation and interaction. It is a digital ecosystem that works on its own without
the need of human intervention. There are two creatures (the triangle beings and the roundheaded tailed predator) and a plant, that
interact with each other, eat, kill, die, mate and reproduce. By doing the latter, the two animal's species evolve.
If the visitor decides to intervene, the action will be done with his/her body, moving around a designated space. When doing so, the
visitor's body's position will be mapped on the virtual world, and the triangle beings will be more or less attracted to the visitor,
depending on how much friendly each one of them is. At this point, the participant decides either to help or to harm the triangle beings.
Keeping them away from the predator will be helping them, and dragging them to the predator (to death) will kill some of them and harm the
species. Depending on this actions, the next generations (where friendliness is one of many factors that the virtual parents pass on to
their children) will be affected, becoming the species as a whole more or less friendly with visitors and, therefore, more or less inclined
to interact with the human beings visiting the space.
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